![]() Every other step you have to cast revelio to check for collectibles or gear or puzzles so again, it's just a chore and you're not really exploring and finding stuff, you're just making a mental map of what places you forgot to cast revelio in. The castle is nice, but you can't really see it since the camera is stuck on your shoulder like a parrot. Nothing is up front, you need up to 10 click to get anything done from checking quests, teleporting on the map, setting way points etc. Switching gear is a 30-40s job, up to a minute if you want to switch transmog and you get new and better gear every other step. Every click is followed by 2-3 seconds of animation. The puzzles are awfull too (for the most part) Amazing how anybody thought it was fun or an actual challenge while testing or during development. You don't need to do it anyway because all you need is one spell of each color to be able to deal with all types of shield, even on hard the fights are a breeze until you get ganged up by alot of targets, and with no way to deal with multiple guys at once at that point it becomes a chore of dodging for a long time until you get one little window of barely damaging one guy. ![]() Combat is dull and repetitive and despite this they still chose to limit you to 4 magic slots/loadout, you have a total of 4 loadouts but switching between them during a fight with controller is clunky and slow. Gameplay is boring at best and frustrating at worst. Incredibly boring, designed by suits video game.
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